There’s a reason gaming competitions of every kind (including Hearthston and MtG) use the best of three format: it helps minimize the effects of luck on the outcome. The primary way in which Gwent accomplishes this is by making every match a best of three where you draw an opening hand of 10 cards and have to make it last for the duration. Gwent’s approach is simply more stable and more measured, providing more opportunities for a skilled player to win. At the end of the day though, it’s still a game of momentum and chance where you rush to deplete your opponent’s life before they deplete yours. There’s nothing inherently wrong with Hearthstone’s overall structure it more or less mirrors the Magic the Gathering formula that’s both familiar and enduring. Gwent emphasizes playing your opponent and playing your hand, instead of just playing around your opposing deck’s power cards or auto-piloting your own deck’s built in wombo-combo. To answer the second question: I may be a little nuts, but not for thinking Gwent is superior to Blizzard’s free-to-play, runaway success of a digital CCG.
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